For this Assembly the goal was to really push elevation change. It certainly makes for a more interesting composition, but I think also for gameplay it’s a really cool space tactically-speaking. There are different lines of sight, ranges, passable vs impassable terrain, etc.

It’d take a bit of time to print off all the risers you’d need to re-create this, but it’d be fun to play in.

As far as the theme goes what I’m picturing here is an approach to a grander manor/estate (maybe someone will create that?), going from a beach up through some cliffs before getting to the outbuilding.

But hey, its all modular, so you can re-arrange things as you like, and expand as you like.

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