Sprawling Dungeon
A sprawling dungeon ranging from cavern-like walls to worked stone, and then to an elevated area which could be above-ground.
This Assembly tested the limits of the Builder Tool, as it takes up the majority of the 20×20 grid. There are a heck of a lot of polygons for the Tool to keep track of and render, but it was able to do it. Takes a while to load mind you, but it works.
Lots of variety in this Assembly. Changes in material, and architectural style, as well as elevation.
This is the first Assembly where I used Tiles that were relatively solid (like the solid rock columns for example). It didn’t really feel like it was a cave until I showed the thickness in between.